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基于粒子驱动的海洋仿真技术研究

李子奇 李辉

四川大学学报(自然科学版)2024,Vol.61Issue(5):52-59,8.
四川大学学报(自然科学版)2024,Vol.61Issue(5):52-59,8.DOI:10.19907/j.0490-6756.2024.052003

基于粒子驱动的海洋仿真技术研究

Research on particle-driven ocean simulation technology

李子奇 1李辉2

作者信息

  • 1. 四川大学计算机学院(软件学院),成都 610065
  • 2. 四川大学计算机学院(软件学院),成都 610065||四川大学视觉合成图形图像技术国家重点学科实验室,成都 610065
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摘要

Abstract

In recent years,there has been a growing demand for realistic ocean scenes and wave effects in real-time applications,such as games and virtual reality.To address the large data transfer volume and the lack of smoothness in wave generation in existing wave particle algorithms,a new particle-driven ocean simu-lation algorithm is proposed:GeoWave Particle Algorithm.This algorithm initially generates environment particles to stimulate the environmental and geometric particles for interactive wave simulation,which are subsequently transmitted to the GPU for processing.In the geometry shader stage,a single geometric particle is split into numerous particles,effectively solving the issue related to large data transmission.Additionally,a Weighted Pixel Alignment algorithm is introduced to handle both types of particles,addressing the concern re-garding wave roughness.Experimental results demonstrate that the GeoWave Particle algorithm significantly improves rendering efficiency in complex scenes and provides smoother visual effects.

关键词

波粒子/几何波粒子/加权像素对齐/几何着色器/波浪模拟

Key words

Wave particle/GeoWave particle/Weighted pixel alignment/Geometry shader/Wave simulation

分类

信息技术与安全科学

引用本文复制引用

李子奇,李辉..基于粒子驱动的海洋仿真技术研究[J].四川大学学报(自然科学版),2024,61(5):52-59,8.

基金项目

国家自然科学基金重点项目(U20A20161) (U20A20161)

四川大学学报(自然科学版)

OA北大核心CSTPCD

0490-6756

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