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基于媒介情境理论的研学AR交互设计

蓝琪 张姮

设计2024,Vol.37Issue(24):63-66,4.
设计2024,Vol.37Issue(24):63-66,4.

基于媒介情境理论的研学AR交互设计

RESEARCH ON STUDY AR INTERACTION DESIGN BASED ON MEDIA CONTEXT THEORY—TAKE"LEARNING FUN"APP AS AN EXAMPLE

蓝琪 1张姮1

作者信息

  • 1. 浙江理工大学艺术与设计学院
  • 折叠

摘要

Abstract

This article focuses on the effectiveness of extracurricular learning experiences for teenagers in the XR new media environment.Guided by the"new media new context new behavior"model of media context theory,it explores the design innovation logic of creating new learning contexts and enhancing outdoor learning experiences through AR interactive technology,and analyzes its design possibilities in knowledge presentation,scenario mapping,fun interaction,and gamified tasks.Through the design practice of the"Learning Fun"app,we have obtained a design strategy for AR technology to improve the efficiency of information communication and interactive immersion in outdoor learning,promote its innovative development in the field of education,and provide reference for the innovation of outdoor learning design.

关键词

户外研学/AR交互/媒介情境理论/沉浸式/游戏化

Key words

Outdoor learning/AR interaction/Media Situation Theory/Immersive/Gamification

分类

信息技术与安全科学

引用本文复制引用

蓝琪,张姮..基于媒介情境理论的研学AR交互设计[J].设计,2024,37(24):63-66,4.

设计

1003-0069

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