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基于渲染引擎的VR眼动追踪数据可视化研究

焦垚楠

现代电影技术Issue(12):36-41,6.
现代电影技术Issue(12):36-41,6.DOI:10.3969/j.issn.1673-3215.2024.12.005

基于渲染引擎的VR眼动追踪数据可视化研究

A research on VR eye-tracking data visualization based on render engine

焦垚楠1

作者信息

  • 1. 浙江传媒学院浙江省影视与戏剧研究中心,浙江 杭州 310018
  • 折叠

摘要

Abstract

Traditional eye-tracking technology has primarily been used for cognitive research on flat images.In the digital era,with new research method offered by virtual reality(VR)eye-tracking technology,motion picture,as a medium has pro-gressively expanded beyond the screen into more diverse spatial dimensions.Meanwhile,visualizing VR eye-tracking data with the assistance from render engines has become increasingly essential.This paper introduces the application of eye tracking technology in film research and the research status of VR eye tracking technology visualization.Then it proposes a 3D visualisation approach for VR eye-tracking data based on Unreal Engine,using multi-screen cinema as an example to detail the implementation method and its outcomes,in an attempt to provide new perspectives and tools for film research and future image creation.

关键词

VR眼动追踪/实时渲染引擎/数据可视化/电影媒介

Key words

VR Eye-tracking/Render Engine/Data Visualization/Motion Picture as a Medium

分类

社会科学

引用本文复制引用

焦垚楠..基于渲染引擎的VR眼动追踪数据可视化研究[J].现代电影技术,2024,(12):36-41,6.

基金项目

浙江省影视媒体技术研究重点实验室(2020E10015)2024年度开放课题"基于游戏引擎的VR眼动跟踪数据可视化研究"(CM2024009). (2020E10015)

现代电影技术

OACSTPCD

1673-3215

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