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基于视频游戏的空间能力测评OA北大核心

Video game-based assessment of spatial ability

中文摘要英文摘要

空间能力是个体对客体或空间图形在头脑中进行识别、编码、贮存、表征、分解组合和抽象概括的能力,是个体理解自身所处环境并解决问题的认知基础.准确、便捷、有效地测评空间能力,对增强 STEM教育教学水平和人才培养质量都具有重要意义.由于空间能力受多因素共同作用,具有复杂性、多维度、内隐性的特点,使得利用计算机评价空间能力比较困难.本研究旨在准确、有效、大规模地测评空间能力,将使用多模态学习分析方法探索学习者空间认知行为表现特征,并基于视频游戏环境研发空间能力隐形测评关键技术与工具.具体包括:1)构建空间能力内在表征框架和评价指标体系;2)基于多模态学习分析构建学习者空间能力行为表现模型;3)探索视频游戏影响空间能力的关键因素,并使用游戏引擎开发基于视频游戏的测评工具;4)使用以证据为中心的设计框架和贝叶斯网络模型,开发并部署能够推断和预测空间能力的测评算法;5)在实验室和真实课堂情境开展实证研究,验证测评工具有效性.研究成果将有利于理解人类空间认知过程和行为表现,拓展和丰富空间能力相关理论,并为大规模数字化测评提供关键技术支撑.

Spatial ability refers to the ability of individuals to recognize,encode,store,represent,decompose,combine and abstract objects or spatial figures in their minds,which is the cognitive foundation for understanding one's environment and solving problems.Building an accurate,convenient and effective assessment system of spatial ability is of great significance to the enhancement of STEM education and the quality of talent cultivation.Due to the complex,multi-dimensional and implicit nature of spatial ability,it is difficult to evaluate spatial ability via computer-based assessments.This study aims to accurately,effectively,and massively evaluate spatial ability by using multimodal learning analytics methods to explore the characteristic behavioral expressions of learners'spatial cognition,and by developing key technologies and tools for spatial ability stealth assessment based on video game environments.The specific contents include:1)Construct a framework for the intrinsic representation of spatial ability and an evaluation index system;2)Constructing a learner spatial ability behavior performance model based on multimodal learning analysis;3)Explore the key factors that influence spatial ability in video games,and use game engines to develop game-based assessment tools;4)Use evidence-centered design frameworks and Bayesian network models to develop and deploy assessment algorithms capable of inferring and predicting spatial abilities;5)Conduct empirical research in laboratory and real classroom settings to verify the effectiveness of evaluation tools.The research findings will contribute to a better understanding of human spatial cognition processes and behavioral performance,expand and enrich theories related to spatial abilities,and provide key technical support for large-scale digital assessment.

尚俊杰;石祝;沈科杰

北京大学教育学院学习科学实验室,北京 100871

心理学

基于游戏的测评空间能力多模态学习分析游戏化学习隐形测评

game-based assessmentspatial abilitymultimodal learning analysisgame-based learningstealth assessment

《心理科学进展》 2025 (001)

11-24 / 14

国家自然科学基金"基于视频游戏的空间能力测评关键技术及工具开发研究"(62377001)资助.

10.3724/SP.J.1042.2025.0011

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