摘要
Abstract
Based on the theory of embodied cognition,the optimization design tendency of VR exhibition space is analyzed in depth,exploring the multi-dimensional perception in the experiential space to enhance the cognitive feeling and emotional state of users.Users use their own"internal environment"to stimulate their interaction patterns in the"external environment"of VR,to establish a VR exhibition space with multi-layer atmosphere.Through the research of different exhibition modules combined with VR experience application,we collect users'attention behavior and record their expectation vision,visiting demand and interest point of interaction mode.AEIOU analysis,SWOT analysis and hierarchical analysis are used to visualize the realization of data statistics and generate optimization strategy plans based on EPI model.This study proposes a four-pronged design scheme of vertical phenomenon,orientation perception,exhibition metaphor and environmental atmosphere,hoping to provide useful thoughts and insights for VR exhibition experience and optimization of spatial structure.关键词
具身认知/VR交互/展陈设计/用户体验/身体感知Key words
Embodied cognition/VR interaction/Exhibition space/User experience/Bodily perception分类
艺术学