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空间计算重构下博物馆游戏化学习方式的探索

高钰惠

科学教育与博物馆2025,Vol.11Issue(2):26-38,13.
科学教育与博物馆2025,Vol.11Issue(2):26-38,13.

空间计算重构下博物馆游戏化学习方式的探索

An Exploration of Gamified Learning Approaches in Museums under Spatial Computing Reconfiguration

高钰惠1

作者信息

  • 1. 上海大学
  • 折叠

摘要

Abstract

Spatial computing enables museum learning to move towards a new stage of integration of the real and the virtual,transforming cultural perception by creating a sense of presence,overlaying layers of digital information and optimizing interaction.The key steps in developing a museum gamified learning project using spatial computing as a technological medium are describing the user,producing the content,deploying the tools and building the space.At the same time,it is necessary to study the three fields of museum learning,gamification and spatial computing technology in an integrated manner,so as to prepare the groundwork for museums to enter the field of combining reality and reality smoothly.

关键词

博物馆教育/虚实结合/扩展现实/沉浸式交互/情境学习

Key words

museum education/virtual and combination/extended reality/immersive interaction/situational learning

引用本文复制引用

高钰惠..空间计算重构下博物馆游戏化学习方式的探索[J].科学教育与博物馆,2025,11(2):26-38,13.

科学教育与博物馆

2096-0115

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