大学化学2025,Vol.40Issue(4):215-223,9.DOI:10.12461/PKU.DXHX202406036
开展游戏化教学,打造一流精品科学素质课程
Gamified Learning for Creating High-Quality First-Class Scientific Literacy Courses:A Case Study of"Detective Conan and Chemical Exploration"
摘要
Abstract
Scientific literacy courses are essential for developing students'scientific thinking skills and enhancing public scientific literacy.However,these courses often face challenges such as low student motivation and ineffective teaching outcomes.This paper introduces a gamified teaching approach,inspired by the core principles of first-class course design,and applies it to the course Detective Conan and Chemical Exploration.This gamified curriculum was implemented in elective undergraduate courses at Hunan Normal University and Central South University,aiming to meet the standards of first-class courses while improving students'overall scientific literacy.In this teaching model,students act as primary"game players",with the goal of acquiring knowledge and improving skills.Teachers and teaching assistants take on the role of NPCs(non-player characters),guiding the learning process.The course incorporates various game elements,such as team-based activities,level systems,real-time feedback,and points redemption,to foster an immersive learning experience.These game mechanics significantly increase student engagement and classroom vitality,leading to notable improvements in teaching outcomes.关键词
游戏化学习/名侦探柯南/科学素质课/沉浸式学习/一流课程Key words
Gamified learning/Detective conan/Scientific literacy courses/Immersive learning/First-class curriculum分类
社会科学引用本文复制引用
邓乐兮,刘慧玲,黄薇,陆涌泉,任鑫,冯威夷,聂美玲,肖荣,徐海..开展游戏化教学,打造一流精品科学素质课程[J].大学化学,2025,40(4):215-223,9.基金项目
国家自然科学基金科技活动项目(22242011) (22242011)
2022年中南大学教改项目(2022JY081) (2022JY081)
湖南省科协人才托举工程(2023TJ-Z26) (2023TJ-Z26)