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基于场景理论的数字游戏景观设计研究

朱一鸣 李铮

数码设计Issue(23):155-158,4.
数码设计Issue(23):155-158,4.

基于场景理论的数字游戏景观设计研究

Research on Landscape Design of Digital Games Based on Scene Theory Taking Black Myth-Wukong as an Example

朱一鸣 1李铮1

作者信息

  • 1. 南阳理工学院,河南 南阳 473004
  • 折叠

摘要

Abstract

This paper focused on the landscape design of digital games,and took the 2024 phenomenal game"Black Myth-Wukong"as an example to explore the application and value of scene theory in it.It was found that scene theory's method of measuring the immaterial value of landscape space was also applicable to the measurement of the narrative ability of digital game scenes,and the measurement of the three indicators of legitimacy,drama,and authenticity of the immaterial value of game scenes could further guide the design of digital game landscapes.This paper focuseds on these three indicators,and combined the specific landscape elements in Black Myth-Wukong,such as natural and humanistic landscapes,the contrasting transformation of scenes,and the integration of relics and geomorphology,etc.,to analyze how the digital game can achieve scene identity,enhance the narrative,and deepen the understanding,so as to further enrich the method of landscape design for digital games.

关键词

数字游戏/游戏景观设计/游戏场景/黑神话·悟空

Key words

digital game/game landscape design/game scene/Black Myth-Wukong

分类

社会科学

引用本文复制引用

朱一鸣,李铮..基于场景理论的数字游戏景观设计研究[J].数码设计,2024,(23):155-158,4.

数码设计

1672-9129

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