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基于具身认知理论的石窟沉浸式交互设计

段炼 程雨童 李烽

设计2025,Vol.38Issue(9):30-34,5.
设计2025,Vol.38Issue(9):30-34,5.

基于具身认知理论的石窟沉浸式交互设计

IMMERSIVE INTERACTIVE DESIGN OF GROTTOES BASED ON EMBODIED COGNITION THEORY

段炼 1程雨童 1李烽1

作者信息

  • 1. 太原理工大学建筑与艺术学院
  • 折叠

摘要

Abstract

Based on the theory of embodied cognition and combined with digital technology,we explore the method of immersive interaction design for grottoes.Based on the analysis of the theory of embodied cognition,the design strategy of multi-sensory immersive space and the mechanism of embodied interaction is formulated for the audience's perception and cognitive level.Taking the ShuiYuSi Grotto as an object for design practice,we constructed a multi-sensory immersive space by reshaping and translating the elements inside the grotto and completed the embodied interaction design based on empirical cognition.The design provides a case reference for the audience to deepen the cognitive level of cultural relics,and provides new ideas and methods for the display and dissemination of immovable cultural relics in the category of grotto temples.

关键词

具身认知/石窟/多感官/沉浸式/交互设计

Key words

Embodied cognition/Grotto/Immersion/Immersion/Interaction design

分类

信息技术与安全科学

引用本文复制引用

段炼,程雨童,李烽..基于具身认知理论的石窟沉浸式交互设计[J].设计,2025,38(9):30-34,5.

基金项目

山西省哲学社会科学规划课题(2022YY027) (2022YY027)

设计

1003-0069

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