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基于情景体验的长征文化主题类桌游设计与开发研究

余姝瑾 时晨露 胡艺婷

鞋类工艺与设计2025,Vol.5Issue(11):183-185,3.
鞋类工艺与设计2025,Vol.5Issue(11):183-185,3.DOI:10.3969/j.issn.2096-3793.2025-11-061

基于情景体验的长征文化主题类桌游设计与开发研究

Research on Design and Development of Long March Culture Themed Board Games based on Scene Experience

余姝瑾 1时晨露 1胡艺婷1

作者信息

  • 1. 西安交通工程学院,陕西 西安 710300
  • 折叠

摘要

Abstract

In the face of the lagging phenomenon of Long March cultural communication in the new era,especially the challenges in attracting the attention and cognition of young people,it is particularly urgent to explore innovative forms of Long March cultural publicity.This article focuses on the concept of situational experience,integrates product semantics,situational analysis technology and situational reproduction strategy,and deeply explores the new design path of culture-themed board games under the background of Long March culture.A set of story narrative framework of"scenarioconstruction-scenariodevelopment-scenariointeraction"is proposed,aiming to strengthen the depth of users'emotional experience through this framework,so as to improve their cognition and understanding of the Long March culture.

关键词

情景体验/长征文化/桌游设计

Key words

situational experience/the long march culture/board game design

分类

通用工业技术

引用本文复制引用

余姝瑾,时晨露,胡艺婷..基于情景体验的长征文化主题类桌游设计与开发研究[J].鞋类工艺与设计,2025,5(11):183-185,3.

基金项目

2024年西安交通工程学院大学生创新创业训练计划项目《重走长征路,传承革命魂——红色文化主题桌游》(项目编号:2024DC76) (项目编号:2024DC76)

鞋类工艺与设计

2096-9163

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