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智能博弈领域中的对手建模方法综述

程恺 张金鹏 邵天浩 邹世辰 于本川

计算机技术与发展2025,Vol.35Issue(9):1-8,8.
计算机技术与发展2025,Vol.35Issue(9):1-8,8.DOI:10.20165/j.cnki.ISSN1673-629X.2025.0082

智能博弈领域中的对手建模方法综述

Survey on Opponent Modeling Methods in Intelligent Gaming

程恺 1张金鹏 1邵天浩 1邹世辰 1于本川1

作者信息

  • 1. 中国人民解放军陆军工程大学指挥控制工程学院,江苏南京 210007
  • 折叠

摘要

Abstract

Opponent modeling,a collective term for methods that learn and construct models of opponents online or offline to predict their behavior,intentions,strategies,or other characteristics,has been applied across various fields such as cybersecurity,finance,and intelligent robotics.It has also become one of the hot topics in intelligent game research,especially in situations with partial observability,where in-complete information presents significant challenges to effective opponent modeling.Addressing the current issues of diverse opponent modeling methods,unclear application scenarios,and a lack of systematic comparison of strengths and weaknesses,a new classification system for opponent modeling methods is established based on the degree of observation of the game environment.The system categorizes opponent modeling into two main categories:fully observable opponent modeling and partially observable opponent modeling.Building on the discussion of fully observable opponent modeling methods,we focus on opponent modeling in partially observable settings,clarify the appropriate contexts for specific techniques and conduct a comparative analysis of the advantages,disadvantages,and limitations of each approach.Finally,we propose future research directions that consider these factors,thereby providing significant insights for ongoing investigations in this field.

关键词

对手建模/智能博弈/部分可观察/完全可观察/知识重用/深度强化学习

Key words

opponent modeling/intelligent gaming/partial observability/full observability/knowledge reuse/deep reinforcement learning

分类

信息技术与安全科学

引用本文复制引用

程恺,张金鹏,邵天浩,邹世辰,于本川..智能博弈领域中的对手建模方法综述[J].计算机技术与发展,2025,35(9):1-8,8.

基金项目

国家自然科学基金(61806221) (61806221)

计算机技术与发展

1673-629X

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