虚拟现实电影影像创作技术研究与美学前瞻OA
Exploring virtual reality film production technology and aesthetic prospects
影像的全面技术化进程迫切要求我们重新审视与其相关的技术流程及传播特性,同时更加注重技术内在属性与美学表达之间的互为关系.随着影像艺术由平面走向沉浸,传统电影以镜头和剪辑为中心的观看逻辑正在被虚拟现实(VR)电影的载体所重构.本文系统对照了传统电影与VR影像在视角组织、空间调度与观众的运动设计等方面特征,结合多样化影片进行案例分析,探讨虚拟现实影像条件下从观看到运动的影像形态特征变化,以期为未来虚拟现实电影内容创作生产提供参考.
The comprehensive technologization of moving images urges us to re-examine both the technical processes and communicative characteristics associated with film production,while paying closer attention to the reciprocal relationship between the intrinsic properties of technology and aesthetic expression.As visual art shifts from planar ways to immersive dimension,the traditional viewing logic of cinema,centered on shots and montages,is being reconstructed by the medium of virtual reality(VR)film.This paper systematically compares traditional film and VR film in terms of visual perspective or-ganization,spatial arrangement,and audience movement design.Through a series of case analyses,it explores the trans-formation of image form,from viewing to motion,under virtual reality conditions,aiming to provide a reference for future VR film content creation and production.
万波
浙江传媒学院华策电影学院,浙江 杭州 310018
艺术学
虚拟现实电影影像观看运动
Virtual Reality FilmImageImage ViewingImage Pan
《现代电影技术》 2025 (10)
21-27,7
北京市社会科学基金项目"未来高科技条件下电影影像发展前景研究"(22YTB014).
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