现代电影技术Issue(10):43-51,9.DOI:10.3969/j.issn.1673-3215.2025.10.006
基于对象的音频系统在影视环境的空间建构研究
A study on spatial construction of object-based audio system in film and televi-sion environment
摘要
Abstract
With the rapid development of immersive media,audio,as a core factor in shaping perceptual space,is shifting from a subsidiary channel for information transmission to an active agent in constructing spatial experiences.Drawing upon the concept of sonic space,this paper focuses on the technological pathways of film sound within immersive media.It ex-amines the evolutionary logic and practical approaches in four key domains:object-based audio architecture,spatial audio rendering systems,multimodal perception mechanisms,and spatial intelligence.The study finds that object-based audio endows sonic elements with independent spatial orchestration capabilities;rendering systems and perceptual models jointly transform sound into a mediator that activates embodied experience;and spatial intelligence steers sound design to-ward parameterized,automated,and context-adaptive generative modes.The integration of these technologies not only ex-pands the narrative potential of sound in immersive media but also signals a transformation of film sound from a temporally subordinate role to a spatially dominant one.关键词
声音空间/人工智能(AI)音频生成/多模态感知/数字音频技术Key words
Sonic Space/AI Audio Generation/Multimodal Perception/Digital Audio Technology分类
艺术学引用本文复制引用
刘迅豪,赵晓雨..基于对象的音频系统在影视环境的空间建构研究[J].现代电影技术,2025,(10):43-51,9.基金项目
2021年度教育部人文社会科学研究青年基金项目"交互式多媒体环境中声音的艺术表现研究"(21YJC760114). (21YJC760114)