| 注册
首页|期刊导航|智能城市|基于实时云渲染技术的数字孪生城市系统设计与实现

基于实时云渲染技术的数字孪生城市系统设计与实现

李友源 王习祥 郭亮 龚磊 列键佳 唐振鸣

智能城市2025,Vol.11Issue(10):131-135,5.
智能城市2025,Vol.11Issue(10):131-135,5.DOI:10.19301/j.cnki.zncs.2025.10.030

基于实时云渲染技术的数字孪生城市系统设计与实现

Design and implementation of a digital twin city system based on real-time cloud rendering technology

李友源 1王习祥 2郭亮 3龚磊 3列键佳 3唐振鸣3

作者信息

  • 1. 广州市城市规划勘测设计研究院有限公司,广东 广州 510060||广州市资源规划和海洋科技协同创新中心,广东 广州 510060||广东省城市感知与监测预警企业重点实验室,广东 广州 510060
  • 2. 广州市基础地理信息中心,广东 广州 510030
  • 3. 广州市城市规划勘测设计研究院有限公司,广东 广州 510060
  • 折叠

摘要

Abstract

The article addresses the issue of'heavy rendering but light analysis'in real-time cloud rendering technology within digital twin urban systems by proposing a cloud rendering collaborative architecture coupled with a Geographic Information System(GIS).This approach achieves an organic integration of spatial analysis functions and high-performance rendering capabilities.By integrating Unreal Engine(UE)Pixel Streaming push technology and WebSocket communication mechanisms,the system can dynamically fetch video streams generated by UE cloud rendering as dynamic basemaps,while overlaying interactive data dashboards to retrieve geospatial data in real time,forming a fusion visualization interface of'dynamic scenes+real-time data'.Taking the Nansha District of Guangzhou as an example,the study designed and developed a three-dimensional spatial foundation for the Nansha Pioneer Zone.Practical results demonstrate that this architecture supports real-time rendering of city-level models and highly reliable spatial analysis.

关键词

数字孪生城市/实时云渲染/虚幻引擎/像素流

Key words

digital twin city/real-time cloud rendering/unreal engine/pixel streaming

分类

计算机与自动化

引用本文复制引用

李友源,王习祥,郭亮,龚磊,列键佳,唐振鸣..基于实时云渲染技术的数字孪生城市系统设计与实现[J].智能城市,2025,11(10):131-135,5.

基金项目

国家重点研发计划项目(2022YFC3803505) (2022YFC3803505)

智能城市

2096-1936

访问量0
|
下载量0
段落导航相关论文