热带地理2025,Vol.45Issue(12):2121-2131,11.DOI:10.13284/j.cnki.rddl.20250021
电子游戏中虚拟与现实空间的互动路径及规划启示
Interactive Pathways and Planning Inspirations between Virtual and Physical Spaces in Video Games
摘要
Abstract
Virtual cities and their built environments play a significant role in video games.Understanding their interactions with physical spaces and considering appropriate planning responses to this interaction are crucial for advancing digital twin technology and urban development in the digital age.Through qualitative and quantitative analyses of representative games such as Black Myth:Wukong,Genshin Impact,and SimCity,this study identifies a cyclical four-stage interaction pathway:(1)Perception:extraction of cultural symbols,(2)Re-organization:gaming-driven reconstruction,(3)Re-understanding:virtual urban areas understanding,and(4)Feedback:real-world application.Perception and Re-organization highlight that virtual space design does not merely replicate real-world spatial characteristics,but rather reorganizes them according to specific aesthetic and functional principles,thereby operationalizing Kevin Lynch's Image of the City theory.This design process is reflected in form and function perspectives.From a form-based perspective,games such as Genshin Impact exemplify how spatial distribution heterogeneity is evident,even in virtual environments.For example,an analysis of the in-game item distribution using the ht-index(value=5)and log-log plots indicates that although the upper tail approximates a straight line,the lower tail exhibits a rapid decline,suggesting structured spatial heterogeneity.Similarly,a comparative analysis of Florence in video games versus its real-world counterpart supports the idea that virtual spaces selectively reinterpret,rather than mirror physical environments.From a functional perspective,city-building games,such as SimCity and Emperor:Rise of the Middle Kingdom,deconstruct cities into core elements(housing,industry,service facilities,geographic surroundings,and natural resources)and integrate these components through distinct game mechanics.Re-understanding and Feedback emphasize the influence of virtual cities on urban planning education and tourism.In particular,city-building games have a substantial,yet often underestimated,impact on urban planning practices,public participation,and collaborative projects.By lowering the knowledge barriers associated with professional urban planning,virtual cities offer an accessible platform for the public to engage with urban dynamics and foster a more informed and participatory planning approach.Similarly,video games significantly shape place perception in tourism.The immersive experiences provided by virtual cities can inspire players to visit real-world counterparts of game locations,resulting in phenomena such as'anime pilgrimages.'Notable examples include the Fate series in Japan and the recent Black Myth:Wukong in China,both of which stimulated tourism by reinforcing place attachment through interactive storytelling and visual aesthetics.Based on this interaction pathway,we propose two planning recommendations.First,fostering interdisciplinary collaboration between urban planners,architectural scholars,and game designers can facilitate the dissemination of architectural and urban cultures on digital platforms.Second,leveraging the interactive and participatory nature of video games can enhance the public's understanding of urban systems,paving the way for game-based participatory planning and promoting multi-stakeholder engagement in urban development.This study contributes to emerging theoretical frameworks such as Digital Twins by elucidating the bidirectional relationship between physical and virtual urban spaces,thereby offering new insights into the evolving role of digital environments in shaping real-world urban experiences.关键词
电子游戏/虚拟城市/现实建成环境/城市意象/参与式规划路径Key words
Video game/Virtual cities/Physical built environment/image of the city/planning inspiration分类
管理科学引用本文复制引用
师浩辰..电子游戏中虚拟与现实空间的互动路径及规划启示[J].热带地理,2025,45(12):2121-2131,11.基金项目
国家自然科学基金面上项目"网络社会参与下岭南城镇意象的衍化机理研究"(52178037) (52178037)
广州大学"2+5"科研创新平台(696229123) (696229123)