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为教育游戏用户创造心流体验:提升学习表现和满意度

孙竹墨 姜婷婷 陈佩龙 许艳闰

现代情报2026,Vol.46Issue(2):4-17,14.
现代情报2026,Vol.46Issue(2):4-17,14.DOI:10.3969/j.issn.1008-0821.2026.02.002

为教育游戏用户创造心流体验:提升学习表现和满意度

Creating Flow Experiences for Educational Game Users:Enhancing Learning Performance and Satisfaction

孙竹墨 1姜婷婷 2陈佩龙 1许艳闰2

作者信息

  • 1. 武汉大学文化遗产智能计算实验室,湖北 武汉 430072
  • 2. 武汉大学信息管理学院,湖北 武汉 430072
  • 折叠

摘要

Abstract

[Purpose/Significance]Against the backdrop of the"learning through play"philosophy and the growing use of educational games,enhancing their effectiveness has become an urgent challenge.This study aims to explore the for-mation and impact of flow experience in educational games,and to examine the moderating role of the individual trait of autonomy orientation.[Method/Process]65 participants were recruited to complete the programming tasks in Minecraft Education.Self-reported questionnaires were used to measure perceived challenge-skill balance,sense of presence,flow experience,learning satisfaction,and autonomy orientation.Learning performance was also recorded.Partial least squares structural equation modeling(PLS-SEM)was employed to analyze the relationships among variables.[Result/Conclusion]Both challenge-skill balance and sense of presence significantly and positively predicted flow experience,which in turn had a strong positive effect on learning satisfaction and mediated the effect of its antecedents.However,the impact of flow on learning performance was weaker and moderated by autonomy orientation.Only individuals with higher autonomy orientation could translate flow experience into better behavioral outcomes.This study provides empirical support for understanding flow mechanisms in educational games and offers practical implications for their design and development.

关键词

教育游戏/心流体验/用户—工具—任务模型/挑战—技能平衡/临场感/因果定向理论

Key words

educational games/flow experience/Person-Artifact-Task model/challenge-skill balance/sense of presence/causality orientations theory

分类

社会科学

引用本文复制引用

孙竹墨,姜婷婷,陈佩龙,许艳闰..为教育游戏用户创造心流体验:提升学习表现和满意度[J].现代情报,2026,46(2):4-17,14.

基金项目

国家社会科学基金重点项目"智能时代提升全民数字素养的理论和实践研究"(项目编号:24AZD030). (项目编号:24AZD030)

现代情报

1008-0821

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