| 注册
首页|期刊导航|指挥控制与仿真|不完全态势兵棋推演系统设计与实现

不完全态势兵棋推演系统设计与实现

谢志强 綦秀利 余晓晗 姚昌华

指挥控制与仿真2026,Vol.48Issue(2):106-113,8.
指挥控制与仿真2026,Vol.48Issue(2):106-113,8.DOI:10.3969/j.issn.1673-3819.2026.02.015

不完全态势兵棋推演系统设计与实现

Design and implementation of a wargaming system with incomplete observations

谢志强 1綦秀利 1余晓晗 1姚昌华2

作者信息

  • 1. 陆军工程大学,江苏 南京 210007
  • 2. 南京信息工程大学,江苏 南京 210044
  • 折叠

摘要

Abstract

Modern computer wargames have been widely valued and applied.However,the ideal assumption in wargame systems that the observation among friendly forces is completely shared is far from the reality,which limits the simulation of many real-world situations.Therefore,in order to solve the above problems,this paper proposed a wargaming system frame-work with incomplete observation,where seats are the participants,and the wargaming simulation process is sorted out,in-cluding the model library,simulation engine,observations distribution,and front-end deduction.Then,referring to and comparing with mature wargame systems,we elaborately designs the elements of the wargame system related to the incom-plete observation,such as seat model,communicator operator,intelligence model,communication action and adjudication,as well as the generation process of the incomplete observation.Finally,a red-blue confrontation scenario with three seats versus four seats was designed to verify the feasibility and effectiveness of the wargaming system described in this paper.

关键词

不完全态势/兵棋推演/系统仿真/计算机兵棋

Key words

incomplete observation/wargame/simulation system/computer wargame

分类

信息技术与安全科学

引用本文复制引用

谢志强,綦秀利,余晓晗,姚昌华..不完全态势兵棋推演系统设计与实现[J].指挥控制与仿真,2026,48(2):106-113,8.

指挥控制与仿真

1673-3819

访问量0
|
下载量0
段落导航相关论文