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基于I-PACE模型的认知行为疗法对大学生网络游戏成瘾的干预:一例个案报告

谈论语 蔡远 王建平

心理学通讯2025,Vol.8Issue(4):337-346,10.
心理学通讯2025,Vol.8Issue(4):337-346,10.DOI:10.12100/j.issn.2096-5494.225046

基于I-PACE模型的认知行为疗法对大学生网络游戏成瘾的干预:一例个案报告

A Case Report on Cognitive Behavioral Therapy Interventions for Internet Gaming Addiction in Chinese Undergraduates Based on the I-PACE Model

谈论语 1蔡远 2王建平3

作者信息

  • 1. 浙江大学心理健康教育与咨询中心,杭州 310058||北京师范大学心理学部,北京 100091
  • 2. 北京师范大学心理学部,北京 100091||南京审计大学心理健康教育教学部,南京 211815
  • 3. 北京师范大学心理学部,北京 100091
  • 折叠

摘要

Abstract

As one kind of nonsubstance addiction,internet gaming addiction(IGA)is characterized as a behavioral pattern of using internet game excessively and uncontrollably,which could result in pathological consequence.Previous researches recommended Cognitive Behavioral Therapy as the prime treatment due to its efficacy.This article revealed the clinical intervention process combining the cognitive behavioral therapy for internet addiction(CBT-IA)and the I-PACE model to an IGA client.The intervention consists four phases as Preparation Phase(session 1-4),Behavior Modification Phase(session 5-6),Cognitive Restructuring Phase(session 7-10)and Harm Reduction Phase(session 11).The results showed that the client's weekly gaming time decreased from 45 hours to 30 hours,with a 23.5%reduction in the CIAS-R scale score,and significant alleviation of depressive and anxiety symptoms.Data indicated the intervention gained good outcomes.This study aims to make therapeutic evaluation of CBT-IA for Chinese undergraduate who are addicted to Internet game and verify the effectiveness of the I-PACE model from a case perspective.

关键词

网络游戏成瘾/认知行为疗法/个案研究

Key words

internet gaming addiction(IGA)/cognitive-behavioral therapy(CBT)/case study

引用本文复制引用

谈论语,蔡远,王建平..基于I-PACE模型的认知行为疗法对大学生网络游戏成瘾的干预:一例个案报告[J].心理学通讯,2025,8(4):337-346,10.

基金项目

浙江大学第十一期学生思想政治教育与管理研究课题(2023ZDSZYB30). (2023ZDSZYB30)

心理学通讯

2096-5494

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