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基于具身认知理论和UE5的唐代木构交互设计研究

李敏 王经伟 王汉琴

设计2026,Vol.39Issue(3):48-52,5.
设计2026,Vol.39Issue(3):48-52,5.

基于具身认知理论和UE5的唐代木构交互设计研究

RESEARCH ON INTERACTIVE DESIGN OF TANG DYNASTY WOODEN STRUCTURES BASED ON EMBODIED COGNITION THEORY AND UE5:A CASE STUDY OF THE EAST MAIN HALL OF FOGUANG TEMPLE

李敏 1王经伟 1王汉琴1

作者信息

  • 1. 湖北工业大学工业设计学院
  • 折叠

摘要

Abstract

Aiming at the core contradiction of"technological reproduction and cognitive de-embedding"in the digital protection of wooden structures in the Tang Dynasty,based on the theory of concrete cognition,this paper explores how to construct a multi-dimensional organic coupling model of"cognition-body-environment"driven by concrete interaction through the high-fidelity simulation and blueprint interaction functions of the Unreal Engine 5(UE5)engine.Based on the dynamic cognitive generation method of"cognition-body-environment"interacting with each other in the theory of concrete cognition,combined with the technical characteristics of UE5,the Tang Dynasty wooden structure is reconstructed,allowing users to perceive the Tang Dynasty architectural craftsmanship of mortise and tenon interlocking in the visual-interactive linkage.Through user experiment tests and user interview surveys,it was found that after using the UE5 embodied interaction experience program based on embodied cognition theory,most users gave high evaluations and agreed that this program could further deepen users'understanding of the wooden structure culture of the Tang Dynasty.The high-precision simulation of the UE5 engine and the deep adaptation of interaction logic to the embodied cognition theory:The real-time response characteristics of its physical engine and the programmed scene generation technology have reconstructed the embodied immersion of historical contexts.This framework provides a new research idea of"theory-technology-practice"in a trinity for the digitalization of Tang Dynasty wooden structure cultural heritage.

关键词

交互设计/佛光寺/具身认知理论/UE5/唐代木构

Key words

Interaction design/Foguang temple/Embodied cognition theory/Unreal engine 5/Wooden structures of the Tang Dynasty

分类

通用工业技术

引用本文复制引用

李敏,王经伟,王汉琴..基于具身认知理论和UE5的唐代木构交互设计研究[J].设计,2026,39(3):48-52,5.

设计

1003-0069

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