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面向能力培养的新商科课程游戏化教学模式探索

倪文斌

高教学刊2026,Vol.12Issue(11):65-68,4.
高教学刊2026,Vol.12Issue(11):65-68,4.DOI:10.19980/j.CN23-1593/G4.2026.11.013

面向能力培养的新商科课程游戏化教学模式探索

倪文斌1

作者信息

  • 1. 浙江财经大学 管理学院,杭州 310018
  • 折叠

摘要

Abstract

Against the backdrop of the construction of New Business Studies,this paper proposes a competency-oriented gamified teaching model.Drawing on the Mechanics-Dynamics-Aesthetics(MDA)framework from game design,the study deconstructs the pedagogical mechanisms of business simulation games.A closed-loop teaching procedure named iSee is constructed,encompassing four phases:Initiate,Study,Expansion,and Examination,which ensures the effective transformation of game experiences into competencies development.By presenting a teaching case,this paper elaborates on how the model breaks down disciplinary barriers and significantly enhances students' systems thinking,data-driven decision-making capabilities,and leadership in complex environments via scenario simulation,cross-functional gameplay,and data-informed decision-making.This exploration provides a replicable theoretical model and practical pathway for the reform of business education.

关键词

新商科/游戏化教学/MDA框架/iSee模式/能力导向

Key words

New Business Studies/gamified teaching/MDA framework/iSee model/competency orientation

分类

社会科学

引用本文复制引用

倪文斌..面向能力培养的新商科课程游戏化教学模式探索[J].高教学刊,2026,12(11):65-68,4.

基金项目

浙江省"十四五"教学改革项目"成果导向的《运作管理》课程游戏化iSee教学法探索"(jg20220382) (jg20220382)

高教学刊

2096-000X

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