摘要
Abstract
With the upgrading of red culture dissemination needs and the development of digital technology,the digital utilization of red archives in the collection has gradually moved from static display to interactive participation.As a digital medium integrating educational attributes and interactive mechanisms,serious games provide a new path of immersion and experience for the dissemination of red archives.Based on the theories of embodied cognition,interactive digital narrative and cultural identity,this thesis proposes a ternary model of"historical memory-game mechanism-cultural identity",and tries to build a closed loop of communication of red archives in terms of content translation,mechanism expression and identity generation.Through the questionnaire data analysis,we verify the users'real feedback on the formation of historical memory,game mechanism and cultural identity,which confirms the model's realistic adaptability and structural logic.Finally,the study proposes a three-in-one communicate strategy of content construction,mechanism transformation and cultural identity,and points out the many challenges faced in the process of practice.The study concludes that the gamification communication of red archives should adhere to historical authenticity and user experience,enhance cognitive empathy and cultural communication power,and provide theoretical support and practical paths for the construction of digital ecology of red culture in the new era.关键词
红色档案/严肃游戏/互动数字叙事/文化认同Key words
red archive/serious games/interactive digital narratives/cultural identity