科学教育与博物馆2026,Vol.12Issue(2):58-68,11.
基于用户体验视角的中国海洋文化科普桌游设计与实践
Design and Practice of Chinese Marine Culture Science Popularization Board Games from a User Experience Perspective
摘要
Abstract
The inheritance and communication of marine culture serve as a critical approach to improving national marine literacy and enhancing cultural confidence.However,existing science popularization products still present prominent deficiencies in terms of interactivity and cultural depth.Adopting user experience as the core perspective and based on Jesse James Garrett's Five Elements Model,this study constructs a design framework for science popularization board games,and systematically explores the transformation path of core cultural values at each design level of board games.Under the guidance of this framework,a science popularization board game themed on Chinese marine culture,The Great Ming Navigator,targeting children aged 8 to 13 is designed and developed.Practical tests have verified the feasibility and effectiveness of the proposed framework,providing a referable design path for the innovative communication of Chinese marine culture and the practical implementation of marine literacy education.关键词
用户体验/中国海洋文化/研学教育/桌游设计Key words
user experience/Chinese marine culture/experiential education/board game design引用本文复制引用
张岩鑫,郑鑫杨..基于用户体验视角的中国海洋文化科普桌游设计与实践[J].科学教育与博物馆,2026,12(2):58-68,11.