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基于Unity3D的地形地貌虚拟仿真实训系统设计与实现

黎益 李勇

现代信息科技2026,Vol.10Issue(9):133-136,4.
现代信息科技2026,Vol.10Issue(9):133-136,4.DOI:10.19850/j.cnki.2096-4706.2026.09.024

基于Unity3D的地形地貌虚拟仿真实训系统设计与实现

Design and Implementation of a Unity3D-Based Virtual Simulation Training System for Landforms and Terrain

黎益 1李勇2

作者信息

  • 1. 四川省天府智创信息科技有限公司,四川 成都 610213
  • 2. 四川省计算机研究院,四川 成都 610041
  • 折叠

摘要

Abstract

Addressing common challenges in geological experimental teaching such as spatiotemporal limitations,high costs,and safety risks,this paper presents the design and implementation of a Unity3D-based virtual simulation training system for landforms and terrain.Using 3ds Max as the primary modeling tool and Unity3D as the integrated development platform,the system constructs an immersive virtual teaching environment that combines 3D visualization,interactive operations,and dynamic process simulation.The platform achieves high-fidelity 3D simulations of more than ten representative landform types,including aeolian,karst,glacial,loess,fluvial,volcanic,and permafrost landforms,and dynamically models critical geological hazards such as landslides and debris flows.Application results demonstrate that the system effectively extends the spatiotemporal boundaries of experimental teaching through intuitive and vivid visualizations,overcoming many limitations of traditional instruction.As a valuable complement to physical experiments and field practices,the system holds significant potential for enhancing teaching effectiveness and improving the quality of geological talent development.

关键词

Unity3D/虚拟仿真/地形地貌/地质教学/系统设计

Key words

Unity3D/virtual simulation/landforms and terrain/geological education/system design

分类

信息技术与安全科学

引用本文复制引用

黎益,李勇..基于Unity3D的地形地貌虚拟仿真实训系统设计与实现[J].现代信息科技,2026,10(9):133-136,4.

现代信息科技

2096-4706

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