杭州师范大学学报(自然科学版)2026,Vol.25Issue(3):230-238,9.DOI:10.19926/j.cnki.issn.1674-232X.2025.02.072
无聊倾向对中学生手机游戏沉迷的影响机制:变量-个体双视角分析
Influence mechanism of boredom proneness on middle school students'mobile game addiction:a variable-centered and person-centered analysis
摘要
Abstract
This study explores the influence of boredom proneness on middle school students' mobile game addiction and its underlying mechanism from both variable-centered and person-centered perspectives.A self-report survey was conducted among 693 middle school students.The results indicated that,from the variable-centered perspective,boredom proneness significantly and positively predicted mobile game addiction,with loneliness playing a partial mediating role in this process,and sensation seeking moderating both the direct path and the first half of the mediating path.From the person-centered perspective,based on the combined characteristics of boredom proneness and sensation seeking,middle school students could be classified into four latent classes:"high boredom-high sensation seeking","relatively low boredom-high sensation seeking","relatively low boredom-relatively low sensation seeking"and"low boredom-low sensation seeking".Using the"high boredom-high sensation seeking"class as a reference,the other three classes significantly and negatively predicted mobile game addiction,with loneliness again playing a partial mediating role.These findings suggest that boredom proneness,sensation seeking,and loneliness all have direct predictive effects on middle school students' mobile game addiction,and there are different matching patterns between boredom proneness and sensation seeking.关键词
无聊倾向/手机游戏沉迷/孤独感/感觉寻求/个体中心Key words
boredom proneness/mobile game addiction/loneliness/sensation seeking/person-centered分类
社会科学引用本文复制引用
薛瑶,张珊珊,于楠..无聊倾向对中学生手机游戏沉迷的影响机制:变量-个体双视角分析[J].杭州师范大学学报(自然科学版),2026,25(3):230-238,9.基金项目
辽宁省属本科高校基本科研业务费专项课题(LJ112410166002) (LJ112410166002)
沈阳师范大学2024年度专业学位研究生教学案例建设项目(SYNUJXAL202411) (SYNUJXAL202411)