现代电影技术Issue(7):30-36,7.DOI:10.3969/j.issn.1673-3215.2026.07.004
空间计算驱动下扩展现实(XR)沉浸式叙事的技术重构与实现路径
Technical reconstruction and implementation pathway of XR immersive narra-tive driven by spatial computing:Case study of the Venice Immersive program at the 82nd Venice International Film Festival
摘要
Abstract
This paper investigates XR immersive storytelling within the context of spatial computing,analyzing its technical mechanisms,diverse forms,and engineering pathways.Focusing on the Venice Immersive program at the 82nd Venice In-ternational Film Festival and drawing on technical analysis,case studies,and media theory,the study explores the roles of technologies such as simultaneous localization and mapping(SLAM),six degrees of freedom(6DoF),3D Gaussian Splat-ting(3DGS),eye tracking,gesture recognition,and physiological feedback in spatial generation,viewpoint organization,and interaction orchestration.The research reveals that the evolution of XR immersive works is not merely a linear en-hancement of immersion,but rather a simultaneous reconfiguration of viewing positions,narrative spaces,interactive inter-faces,and the boundaries of the work itself.Specifically,Face Jumping,Alien Perspective,and Best of Worlds exemplify three distinct pathways:gaze-triggered interaction,the spatialization of digital heritage,and platform-based virtual worlds.The findings suggest that XR immersive storytelling requires integrating low-latency rendering,spatial scripting,attention steering,platform compatibility,and digital preservation into a unified production system,thereby advancing the medium from a showcase of cutting-edge technology toward a form of cinema capable of sustainable evolution.关键词
空间计算/XR电影/沉浸式叙事/实时渲染/多模态交互Key words
Spatial Computing/XR Cinema/Immersive Narrative/Real-time Rendering/Multimodal Interaction分类
社会科学引用本文复制引用
高尔东,刘犇..空间计算驱动下扩展现实(XR)沉浸式叙事的技术重构与实现路径[J].现代电影技术,2026,(7):30-36,7.基金项目
中国科学院计算技术研究所开放创新课题"基于多模态内容的集体叙事研究"(202402KFLH09). (202402KFLH09)