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面向VR交互叙事创作的眼动追踪应用研究

苏子易 韩菲琳 贾云鹏

现代电影技术Issue(7):59-65,7.
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现代电影技术Issue(7):59-65,7.DOI:10.3969/j.issn.1673-3215.2026.07.008

面向VR交互叙事创作的眼动追踪应用研究

Research on applications of eye-tracking for VR interactive narrative creation

苏子易 1韩菲琳 2贾云鹏1

作者信息

  • 1. 北京邮电大学数字媒体与设计艺术学院,北京 100876
  • 2. 同济大学设计创意学院,上海 200092
  • 折叠

摘要

Abstract

Driven by supportive national policies,diversified narrative themes,and continuous technological advances,im-mersive VR content has experienced rapid development.To dismantle"the fourth wall"convention of cinematic narration and shift users from passive observation to active participation,VR interactive narrative seeks to realize increasingly natu-ral interaction paradigms,thereby enhancing immersion and overall user experience.The development of eye-tracking technology brings new opportunities to this field.This paper systematically reviews contemporary gaze-based applications in VR interactive narratives and focuses on interaction design strategies.We implemented four gaze-based interactions—steering,switching,linking,and dragging—in a short VR film,and evaluated their effectiveness through a user study.Our findings indicate that,when thematically appropriate,gaze-based interaction,as a relatively natural form of input,can take various forms while effectively supporting narrative immersion,thereby providing VR content creators with actionable guid-ance and directions for optimizing interactive narrative design.

关键词

虚拟现实(VR)/眼动追踪技术/交互叙事/VR电影/VR游戏

Key words

Virtual Reality(VR)/Eye-Tracking Technology/Interactive Narrative/VR Film/VR Game

分类

社会科学

引用本文复制引用

苏子易,韩菲琳,贾云鹏..面向VR交互叙事创作的眼动追踪应用研究[J].现代电影技术,2026,(7):59-65,7.

现代电影技术

1673-3215

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