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科学桌游嵌入科普场馆服务的实践路径

潘宇宸

科学教育与博物馆2026,Vol.12Issue(4):51-57,7.
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科学教育与博物馆2026,Vol.12Issue(4):51-57,7.

科学桌游嵌入科普场馆服务的实践路径

Practical Pathways for Integrating Science Board Games into Science Popularization Venue Services

潘宇宸1

作者信息

  • 1. 上海科技馆
  • 折叠

摘要

Abstract

In response to the contemporary requirement of"strengthening national science popularization capacity",science popularization venues need to transform scientific content into public services that are more participatory and continuous.Using an explanatory single-case study method,this paper takes a series of original science board games developed by the Shanghai Science and Technology Museum,together with the"Our National Parks"Science Board Game Challenge,as its case materials.It analyzes two core questions:how scientific content is transformed into game systems,and how board games can be embedded into the service processes of science popularization venues.Building on the OTMDA framework,this paper introduces the perspective of"embedding products into services"and proposes that the operational logic of science board games in science popularization venues can be understood through two dimensions:"systematizing knowledge"and"servitizing products".The study argues that science board games can be understood not anly as teaching tools or cultural and creative products,but also as intermediary science popularization resources that connect the expression of scientific content,public participatory experience,and venue service processes.

关键词

科学桌游/科普场馆/科普服务

Key words

science board games/science popularization venues/science popularization services

引用本文复制引用

潘宇宸..科学桌游嵌入科普场馆服务的实践路径[J].科学教育与博物馆,2026,12(4):51-57,7.

科学教育与博物馆

2096-0115

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