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射击类虚拟现实游戏具身交互设计原则研究OA

RESEARCH ON DESIGN PRINCIPLES OF EMBODIED INTERACTION OF SHOOTING VIRTUAL REALITY GAMES

中文摘要英文摘要

探索基于具身认知理论的射击类虚拟现实游戏交互设计原则.系统梳理了具身认知概念及目前射击类虚拟现实游戏交互设计研究现状;探究了射击类虚拟现实游戏交互设计3个方面的具身性表现;通过用户调研总结出玩家4个层级的具身交互需求;构建了射击类虚拟现实游戏玩家的具身交互流程.总结出衡量技术具身两要素、强化具身交互引导设计、提升具身行为自然性、激发玩家主体具身情绪四种射击类虚拟现实游戏具身交互设计原则.射击类虚拟现实游戏的具身交互设计原则为同类型游戏的交互设计提供了一定参考.

To explore the interactive design principles of shooting virtual reality games based on embodied cognition theory.Systematically combed the concept of embodied cognition and the current research status of interactive design of shooting virtual reality games.This paper probes into the embodiment of three aspects of interactive design of shooting virtual reality games.Through user research,the specific interaction needs of players at four levels are summarized…查看全部>>

张云鹏;盛歆漪

江南大学设计学院江南大学设计学院

具身交互射击类虚拟现实游戏具身性交互设计设计原则

Embodied interactionShooting virtual reality gamesEmbodimentInteraction designDesign principles

《设计》 2024 (11)

64-66,3

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